// (c) Copyright Ascensio System SIA 2010-2022 // // This program is a free software product. // You can redistribute it and/or modify it under the terms // of the GNU Affero General Public License (AGPL) version 3 as published by the Free Software // Foundation. In accordance with Section 7(a) of the GNU AGPL its Section 15 shall be amended // to the effect that Ascensio System SIA expressly excludes the warranty of non-infringement of // any third-party rights. // // This program is distributed WITHOUT ANY WARRANTY, without even the implied warranty // of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For details, see // the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html // // You can contact Ascensio System SIA at Lubanas st. 125a-25, Riga, Latvia, EU, LV-1021. // // The interactive user interfaces in modified source and object code versions of the Program must // display Appropriate Legal Notices, as required under Section 5 of the GNU AGPL version 3. // // Pursuant to Section 7(b) of the License you must retain the original Product logo when // distributing the program. Pursuant to Section 7(e) we decline to grant you any rights under // trademark law for use of our trademarks. // // All the Product's GUI elements, including illustrations and icon sets, as well as technical writing // content are licensed under the terms of the Creative Commons Attribution-ShareAlike 4.0 // International. See the License terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode namespace ASC.Common.Notify.Engine; /// /// Provides a way to set contextual data that flows with the call and /// async context of a test or invocation. /// public static class CallContext { static readonly ConcurrentDictionary> _state = new ConcurrentDictionary>(); /// /// Stores a given object and associates it with the specified name. /// /// The name with which to associate the new item in the call context. /// The object to store in the call context. public static void SetData(string name, object data) { _state.GetOrAdd(name, _ => new AsyncLocal()).Value = data; } /// /// Retrieves an object with the specified name from the . /// /// The name of the item in the call context. /// The object in the call context associated with the specified name, or if not found. public static object GetData(string name) { return _state.TryGetValue(name, out var data) ? data.Value : null; } }