DocSpace-buildtools/thirdparty/websocket-sharp-master/websocket-sharp/Net/Chunk.cs
2020-08-08 22:40:40 +03:00

92 lines
2.2 KiB
C#

#region License
/*
* Chunk.cs
*
* This code is derived from ChunkStream.cs (System.Net) of Mono
* (http://www.mono-project.com).
*
* The MIT License
*
* Copyright (c) 2003 Ximian, Inc (http://www.ximian.com)
* Copyright (c) 2014-2015 sta.blockhead
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#endregion
#region Authors
/*
* Authors:
* - Gonzalo Paniagua Javier <gonzalo@ximian.com>
*/
#endregion
using System;
namespace WebSocketSharp.Net
{
internal class Chunk
{
#region Private Fields
private byte[] _data;
private int _offset;
#endregion
#region Public Constructors
public Chunk (byte[] data)
{
_data = data;
}
#endregion
#region Public Properties
public int ReadLeft {
get {
return _data.Length - _offset;
}
}
#endregion
#region Public Methods
public int Read (byte[] buffer, int offset, int count)
{
var left = _data.Length - _offset;
if (left == 0)
return left;
if (count > left)
count = left;
Buffer.BlockCopy (_data, _offset, buffer, offset, count);
_offset += count;
return count;
}
#endregion
}
}